STD MODSSURVIVE TO DIE
STD Car Alarm
Vehicles Client + server Coming soon

STD Car Alarm

Car alarm with a siren, engine immobiliser and remote

Version
1.0
DayZ
1.30
Install
Client + server
Coming soon

Running on our test server. Released once they pass in-game testing.

Overview

The full alarm. An armed car is locked, its engine will not start, and a gunshot, explosion, weapon hit or ramming sets off the siren — about 25 seconds with flashing headlights, audible at roughly 300 metres. Stealing a car is no longer silent: the owner and everyone nearby will hear it.

The unit fits any car, and the remote is paired to that car only. Only a player carrying the paired remote can start a car with the unit installed. Settings live in JSON on the server.

Work in progress: the full version has not been tested in game yet.

Features

  • Three unit variants: standard, with immobiliser and with a beacon
  • When armed: doors locked, the engine will not catch
  • Siren on gunshots, explosions, weapon hits or ramming: about 25 s, flashing headlights, audible at roughly 300 m
  • The alarm stays quiet for the first seconds after arming so your own door does not set it off
  • Remote: F next to the car or hold LMB from up to 30 m
  • Ignition only with the paired remote
  • Remove the unit with a screwdriver and your remote, or cut it out without one while the siren howls
  • Settings in profiles/STD_CarAlarm/Settings.json: engine block, door lock, lights, triggers, siren duration

Screenshots

Requirements

  • DayZ 1.30
  • No third-party dependencies
  • Installed on the server and for players
  • Do not run together with STD Car Alarm Lite

Installation

  1. 1
    Put @STD_CarAlarm on the server and give it to players, key into the server's keys folder
  2. 2
    Launch line: -mod=@STD_CarAlarm
  3. 3
    Item spawning: add the bundled types file to your mission through cfgeconomycore.xml
  4. 4
    Settings appear in profiles/STD_CarAlarm/Settings.json

Changelog

v1.0current

First version in development.

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