STD Trap
Booby-trap backpacks, crates, tents and cars with vanilla explosives
- Version
- 1.0
- DayZ
- 1.30
- Install
- Client + server
Running on our test server. Released once they pass in-game testing.
Overview
You can booby-trap a stash: a grenade, mine or explosive goes into a backpack, crate, tent or car trunk, and whoever opens the cargo sets it off. The mod has no items of its own — the charge and the consumables are vanilla: rope, duct tape, a stick or wire for the tripwire.
A trap is a server-side secret: the client is told nothing about it, so nobody can spot someone else's charge. Instead of 'defuse' there is a 'Check the stash' action on any container.
Damage is configurable, and by default a trap does not kill outright: it wounds, causes bleeding and breaks legs. The lethal vanilla blast can be switched on in the settings. Work in progress, not tested in game.
Features
- Backpacks, crates, tents and car trunks can be trapped
- Charge: grenade, mine, explosive; a radio works as a signal beacon
- Tripwire consumables: rope, duct tape, a stick or wire
- Goes off when someone looks into the cargo
- All logic on the server, the client never sees the trap; a 'Check the stash' action is available
- Damage from JSON: health, blood, shock, legs, bleeding; vanilla blast damage as an option
- Traps survive restarts: ledger in
profiles/STD_Trap/Traps.json
Requirements
- DayZ 1.30
- No third-party dependencies; the tablet beacon needs STD Map installed
- Installed on the server and for players
Installation
- 1Put
@STD_Trapon the server and give it to players, key into the server'skeysfolder - 2Launch line:
-mod=@STD_Trap - 3Settings and the trap ledger live in
profiles/STD_Trap
Changelog
v1.0current
First version in development.
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