STD MODSSURVIVE TO DIE
Combat Client + server Coming soon

STD Trap

Booby-trap backpacks, crates, tents and cars with vanilla explosives

Version
1.0
DayZ
1.30
Install
Client + server
Coming soon

Running on our test server. Released once they pass in-game testing.

Overview

You can booby-trap a stash: a grenade, mine or explosive goes into a backpack, crate, tent or car trunk, and whoever opens the cargo sets it off. The mod has no items of its own — the charge and the consumables are vanilla: rope, duct tape, a stick or wire for the tripwire.

A trap is a server-side secret: the client is told nothing about it, so nobody can spot someone else's charge. Instead of 'defuse' there is a 'Check the stash' action on any container.

Damage is configurable, and by default a trap does not kill outright: it wounds, causes bleeding and breaks legs. The lethal vanilla blast can be switched on in the settings. Work in progress, not tested in game.

Features

  • Backpacks, crates, tents and car trunks can be trapped
  • Charge: grenade, mine, explosive; a radio works as a signal beacon
  • Tripwire consumables: rope, duct tape, a stick or wire
  • Goes off when someone looks into the cargo
  • All logic on the server, the client never sees the trap; a 'Check the stash' action is available
  • Damage from JSON: health, blood, shock, legs, bleeding; vanilla blast damage as an option
  • Traps survive restarts: ledger in profiles/STD_Trap/Traps.json

Requirements

  • DayZ 1.30
  • No third-party dependencies; the tablet beacon needs STD Map installed
  • Installed on the server and for players

Installation

  1. 1
    Put @STD_Trap on the server and give it to players, key into the server's keys folder
  2. 2
    Launch line: -mod=@STD_Trap
  3. 3
    Settings and the trap ledger live in profiles/STD_Trap

Changelog

v1.0current

First version in development.

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