STD AI
Server AI: patrols, convoys, event guards and companions. No CF, no Expansion
- Version
- 1.1
- DayZ
- 1.30
- Updated
- 14.10.2026
- Install
- Client + server
Overview
Soldiers hold the bases, bandits roam the towns, civilians run. Bots fight each other as readily as they fight players: who is hostile to whom is set per faction. Vanilla DayZ is all it needs — no Community Framework, no Expansion.
On first start the mod reads the map and lays out patrols on its own: a squad on every military base, 2–3 bandits in the towns. It works on any map with mapgrouppos.xml — Chernarus, Livonia, Sakhal, custom terrains.
In a firefight bots see and hear through a model rather than a straight line: sight range depends on stance, camouflage, night and fog, spread on distance, movement and suppression. They reload, bandage themselves, throw grenades, pop smoke and pick weapons off bodies when they run dry.
Everything is configured in game: the admin panel on Num 8 covers patrols with routes on the map, loadouts with a mannequin, factions, convoys and event guards. No hand-editing files, no restarts.
Features
- Auto patrols from
mapgrouppos.xml: the world is populated right after install - Five patrol modes: loop, back and forth, guard posts, roam, hold; formations, proximity spawn and a leash to the route
- Factions: Military, Bandits, Guards, Survivors, Civilians and your own; attitude to players, infected, animals and each other
- Combat: bursts up close and single shots at range, flanking, rushes between cover, going prone under fire; four difficulty levels plus custom presets
- Grenades thrown with lead and smoke screens that block the bots' own view too
- Convoys: a vehicle column drives its route with cargo and only fights back once attacked
- Event guards for vanilla and modded events, matched by object class and spawned only near players
- Companions: recruit, give orders where you look, talk over the radio, trade items
- Slot-by-slot loadout editor with a catalogue built from your server's
types.xml, mods included - Bots sleep with no players around, hard cap on living bots;
!ai perfmeasures server FPS with and without them
Screenshots
Bots in the world: patrols and factions
Patrols: five route modes
Routes are placed with the mouse right on the map
Groups: formations, a leader and a shared target
Factions: who is hostile to whom
Combat: sight, hearing, spread, bullet flight
How they fight
Gear: reloads, loose rounds, jams, melee
Grenades and smoke screens
Convoy: a vehicle column with cargo
Event guards
Companions: your own squad
Admin panel on Num 8
Managed in game: no JSON editing, no restarts
Video
Requirements
- DayZ 1.30
- No Community Framework or Expansion needed
- Client part on the server and for players, server part on the server only
- Do not run Expansion AI alongside it: two AI mods get in each other's way
Installation
- 1Put
@STD_AIon the server and give it to players; copySTDwhitesportik.bikeyfromKeysinto the server'skeysfolder - 2Put the server part
@STD_AI_Serveron the server only - 3Server launch line:
-mod=@STD_AI -serverMod=@STD_AI_Server - 4On first start
profiles/STD_AIappears withSettings.json,Factions.json,Patrols.json,Convoys.jsonand theLoadoutsfolder - 5Add your Steam64 ID to
AdminsinSettings.jsonto unlock the panel (Num 8 or!ai) and the chat commands
Changelog
v1.114.10.2026current
Admin panel sections split into sub-tabs. Interface settings are now per player: order marker, target highlight, companion marks, speech bubbles, bot kill notice. Convoy cargo is picked by search across the whole game catalogue, each vehicle has its own manifest; convoys toggle right in the list. Fixed: the sedan in a column spawned without wheels, convoy faction, loadout and difficulty did not switch, a failed convoy start now reports the actual reason.
v1.007.10.2026
Update without a version bump. Command menu on Num 2: orders from a distance, by voice up close and over the radio further out. Trade window with a companion, item menu on Num 1, companions can be tied up. Main fix: bots did not pick items up, because inventory moves for server AI waited for a client confirmation that never comes.
v1.006.10.2026
Companion update: talking to bots, speech bubbles above heads, orders on Num 4 (kill, clear the house, go there), radio contact from the squad window. Companions defend you from the infected, loot cupboards and crates, and look for a better weapon on their own.
v1.025.09.2026
First release: auto patrols, factions, combat, loadouts, in-game admin panel.
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